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Duolingo

Gamified platform that turns language, math, and music learning into bite-sized,
interactive lessons.
THE CHALLENGE

Evaluate the usability of Duolingo's web app (post-login) for first-time users

ROLE

UX Researcher 

Graduate project

TIMELINE

10 weeks

GOAL
  • Google Workspace

  • Zoom

  • Figma

INSPECTION METHOD

Is duolingo as 

intuitive

as it is

fun?

Heuristic Evaluation

50

potential usability issues 

identified

9 out of 10

Nielsen's heuristics were violated

Cognitive Walkthrough

3

tasks evaluated

(Lewis & Reiman questions)

13

action steps marked as failure

Usability Testing

3

same tasks used from

Cognitive Walkthrough

5

moderated user testing

Usability Testing

GOAL

Validate usability issues identified in cognitive walkthrough 

METRICS
  • First-click rate

  • Task completion rate

  • Navigation satisfaction

  • Users' overall satisfaction

PARTICIPANTS

Demographics:

  • first-time Duolingo users​

  • 18-50 years olds

  • 2 male, 3 female

  • Bay Area residents

RESEARCH QUESTIONS
Will users choose the correct action control on their first try?
Will users complete each task with zero to minimal errors?
Will users successfully complete tasks according to the happy path?
What is the user satisfaction rate with task completion & navigation ease?

FINDINGS

TASK 1

Add a new language course to take.

FINDINGS
  • 80% first click rate failure

  • 20% completed the task successfully

  • 3.4/5 navigation ease rating avg.

  • 3/5 satisfaction rating avg.

TASK 2

Take a 1-day break from Duolingo without it counting as a missed lesson.

FINDINGS
  • 100% first click rate failure

  • 20% completed the task but with difficulty

  • 1.6/5 navigation ease rating avg.

  • 1.4/5 satisfaction rating avg.

TASK 3

Find information about completing lessons and how it affects rankings.

FINDINGS
  • 100% first click rate failure

  • 20% completed the task but with difficulty

  • 1.6/5 navigation ease rating avg.

  • 1.4/5 satisfaction rating avg.

2030

57

POST-TEST QUESTIONNAIRE

System Usability Scale (SUS) score: below-average 

Assumed rise in ranks 1.png
NAVIGATION CONFUSION

Participants consistently selected the wrong action control (Quests) to initiate all 3 tasks.

Take a break 1.png
FIRST CLICK

Participants were expected to click on flag icon to initiate task 1,  the Shop nav link for task 2 and More link for task 3.

RECOMMENDATION

High first-click failure rate signals that users' expectations do not align with Duolingo's information architecture.
Recommendation solution.png

1

Add a border around the flag and a dropdown arrow to signify an actionable element.

2

Use clear labels: need a break or take a break

2

Relocate streak freeze and related features to the Quests section, where participants initially looked.

3

Make the Help/FAQ link more prominent and easier to access from any page.

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